GAME-BASED AND DIGITAL TRANSFORMATION IN TEACHING RUSSIAN AS A FOREIGN LANGUAGE: A MODEL FOR NON-NATIVE UNIVERSITY STUDENTS

Authors

  • Zoirova Firuza Uktamovna Lecturer, Interfaculty Department Jizzakh State Pedagogical University named after A. Kadyri Republic of Uzbekistan

DOI:

https://doi.org/10.17605/

Keywords:

Game-based learning, digital technologies, Russian as a foreign language

Abstract

The article investigates game-based and digital learning as essential components of modern foreign language education for non-native university students from national schools. The study emphasizes the effectiveness of gamification, multimedia technologies, and blended learning in enhancing communicative competence, learner autonomy, and motivation. Based on theoretical analysis and practical classroom implementation, the research demonstrates that digital game-based strategies significantly reduce communicative anxiety and facilitate sustainable language acquisition in multilingual academic contexts

References

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4. Azimov, E. G., & Shchukin, A. N. (2018). Teaching Russian as a Foreign Language. Moscow.

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10. Berezina, N. V. (2024). Game-Based Learning in Multilingual University Contexts. Moscow.

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Published

2026-03-21

Issue

Section

Articles