PRACTICAL STATGES OF CREATING USB FLASH DRIVE WITH AUTODESK 3DS MAX 2009 FOR 3D MODELLING COURSE
Keywords:
primitives, Vertex, Edge, Element, Polygon, RenderingAbstract
This paper illustrates instructions and recommendations of practical stages of creating USB flesh disk with simple primitive (Capsule Primitive) tool in 3DS MAX software for practical lessons in 3D modelling and computer graphics.
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Published
2021-07-14
How to Cite
X.D.Yuldashev, & O.M.Raxmonov. (2021). PRACTICAL STATGES OF CREATING USB FLASH DRIVE WITH AUTODESK 3DS MAX 2009 FOR 3D MODELLING COURSE. European Journal of Research Development and Sustainability, 2(7), 74-79. Retrieved from https://scholarzest.com/index.php/ejrds/article/view/1065
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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.